Time advances 1:1 when no play is happening – 1 game day for each real-life day.1)2)
Since during the course of a campaign varying groups of PCs may appear and take part in the shared world, considerations must be made to avoid temporal paradoxes and anomalies.
If a player declares downtime activity for their character, that activity will begin on the in-game day their character is presently “on”. This applies whether the activity is declared during a session or in between sessions.
In the case of multiple days passing quickly during a session, and in the case of 1:1 time passage, fractions of days are rounded up by the DM, just as fractions of turns are rounded up during dungeon exploration.5) It is better to simply round up and call it a day (literally) in these cases largely because it helps advance the game calendar.
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