Demon Idol

A gamist Advanced Dungeons & Dragons interpretation.

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time [2023-09-13 06:26] – ↷ Links adapted because of a move operation poemstime [2025-04-13 23:35] (current) – external edit 127.0.0.1
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   * Any character who has been used at least once in the campaign is subject to this regular advancing of time.   * Any character who has been used at least once in the campaign is subject to this regular advancing of time.
   * In special cases, the DM may allow 1:1 time to be paused for some characters.((The main purpose of the 1:1 time rule is to keep the clock moving forward and make time management more critical. The DM will keep this purpose in mind when judging any cases where 1:1 time may be “paused” for some characters.)) In these cases, the characters will always "owe" the 1:1 time after time is unpaused. For example, if a week of real-life time has passed since the last session, the character(s) will need to rest one week after they finish what they are doing.   * In special cases, the DM may allow 1:1 time to be paused for some characters.((The main purpose of the 1:1 time rule is to keep the clock moving forward and make time management more critical. The DM will keep this purpose in mind when judging any cases where 1:1 time may be “paused” for some characters.)) In these cases, the characters will always "owe" the 1:1 time after time is unpaused. For example, if a week of real-life time has passed since the last session, the character(s) will need to rest one week after they finish what they are doing.
-  * 1:1 time does not apply to characters on a long-distance wilderness trek or on a planar adventure.+  * 1:1 time does not apply to characters on a significant wilderness trek (at least 1 in-game week of travel to get there and back) or on a planar adventure.
   * The DM may prevent players from playing characters who have gone too far ahead in the timeline compared with other characters in the same region.((DMG 37: "You will know when the adventuring of one such group has gone far enough ahead in game time to call a halt."))   * The DM may prevent players from playing characters who have gone too far ahead in the timeline compared with other characters in the same region.((DMG 37: "You will know when the adventuring of one such group has gone far enough ahead in game time to call a halt."))
   * Players may elect to “fast-forward” time for their characters. For instance, to skip over some days of travel, wait for a companion to be healed, or training to complete.   * Players may elect to “fast-forward” time for their characters. For instance, to skip over some days of travel, wait for a companion to be healed, or training to complete.
time.1694586415.txt.gz · Last modified: 2025-04-13 23:35 (external edit)