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//For the spell, see [[Sleep (spell)]].// | //For the spell, see [[Sleep (spell)]].// | ||
- | There are rules for sleeping on WSG 65 but they are too [[simulationism|simulationist]].((See [[learning_adnd]] for information on how Demon Idol uses the WSG and DSG.)) | + | There are rules for sleeping on WSG 65 but they are too [[simulationism|simulationist]].((See [[learning_adnd]] for information on how Demon Idol uses the WSG and DSG.)) |
- | Instead, apply the following rules:< | + | ^ State ^ Required sleep modifier |
+ | | Less than required sleep (base 8 hours) | ||
+ | | Sleeping in any armor | -- | -1 to-hit, -1 to saves, +1 to AC for every night past the first | | ||
+ | | Sleeping in metal armor (other than elfin chain) | ||
+ | | Sleeping in a tree (or similar) | ||
- | Sleep required is as follows: | + | Effects are additive, and a single night of proper sleep reduces the standing penalty by 3. For example, sleeping in plate mail 2 nights in a row and only getting |
- | + | ||
- | ^ State ^ Sleep required | + | |
- | | Comfortable (relatively) | + | |
- | | Wearing metal armor other than elfin chain | +4 hours | -40%, round to nearest | + | |
- | | In a tree (or the like) | +4 hours | -40%, round to nearest | + | |
- | + | ||
- | + | ||
- | Failing to get the needed sleep applies a cumulative -1 to all to-hit rolls, AC, and saving throws for each night past that 1st night, up to a maximum of -6 (following the 7th consecutive night of insufficient sleep). | + | |
- | + | ||
- | Any character wearing armor to sleep more than 1 night in a row takes the same -1 cumulative penalty mentioned above. It will stack with the " | + | |
- | + | ||
- | A single night of proper sleep reduces the standing penalty by 3. | + | |
- | + | ||
- | For example, sleeping in metal armor 2 nights in a row (-1 penalty) | + | |
- | + | ||
- | Of course, though the penalty caps at -6, the DM should rule that a character simply cannot adventure if they go for a long time without | + |
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