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thief_abilities

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thief_abilities [2023-09-18 00:51] – [Hide in shadows (HIS)] poemsthief_abilities [2024-12-22 15:53] (current) – external edit 127.0.0.1
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 Whenever possible, the player should roll the thief ability check. The only time this is impossible is for Find Traps (FT). Even for Hide In Shadows (HIS) and Move Silently (MS), oftentimes the DM can put the dice in the player's hands by postponing the roll until the moment of consequence. Whenever possible, the player should roll the thief ability check. The only time this is impossible is for Find Traps (FT). Even for Hide In Shadows (HIS) and Move Silently (MS), oftentimes the DM can put the dice in the player's hands by postponing the roll until the moment of consequence.
 +
 +===== Find/remove traps (FRT) =====
 +
 +PHB 28 says only one attempt per thief is allowed. However, a thief can try again after they gain a level, just like with open locks (OL).<sup>Ex</sup>
 +
 +Finding a trap causes the thief to locate both the trigger and any directly related mechanisms (such as a nearby opening where a gas is released).
  
 ===== Hide in shadows (HIS) ===== ===== Hide in shadows (HIS) =====
  
-Success means the thief is no longer a valid combat target to until they are revealed.+Success means the thief is no longer a valid combat target until the round after they reveal themselves.
  
 Can even be done in melee as long as all enemies can attack other characters (i.e. there are not so many enemies that they can't all get attacks on the other characters due to the limit on how many creatures can attack a single creature). Can even be done in melee as long as all enemies can attack other characters (i.e. there are not so many enemies that they can't all get attacks on the other characters due to the limit on how many creatures can attack a single creature).
  
 On a subsequent round, the thief can break HIS to obtain a rear attack + BS attempt on a target within 1”. The thief could also prepare an action to BS anyone coming within 1”. On a subsequent round, the thief can break HIS to obtain a rear attack + BS attempt on a target within 1”. The thief could also prepare an action to BS anyone coming within 1”.
 +
 +A thief who is [[invisibility|invisible]] and stationary is considered to have succeeded on a HIS attempt without actually needing to make one.
  
 Success on HIS also gives +1 to surprise if the thief is 90’ or more away from any moving/noisy allies, but this does not stack with MS, since they can't be used in conjunction (HIS is stationary, MS involves movement). Success on HIS also gives +1 to surprise if the thief is 90’ or more away from any moving/noisy allies, but this does not stack with MS, since they can't be used in conjunction (HIS is stationary, MS involves movement).
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 ===== Move silently (MS) ===== ===== Move silently (MS) =====
  
-This is done in conjunction with a close-to-striking-range action (action type E in the [[combat procedure]])Success means the thief obtains rear attack + BS attempt the following round against a target within melee range that is otherwise occupied (e.g. looking elsewhere, fighting other characters in melee). The MS dice should not be rolled until the following round, when the BS is to be attempted, in order to keep the player in the dark.+This is done in conjunction with a close-to-striking-range action. It cannot be done with charge.
  
-Success means the thief is not a melee target on the round of the BS (and of course not on the round they move-to-engage, either).+Success means the thief obtains a rear attack + BS attempt in a following round against a target within melee range that is otherwise occupied (e.g. looking elsewhere, fighting other characters in melee). The MS dice should not be rolled until the last possible moment, in order to keep the player in the dark. 
 + 
 +Success means the thief is not a melee target on the round of the BS.((And of course the thief is not a melee target on the round they move-to-engage, either, since a combatant moving to engage is not in melee until the round ends.))
  
 Success on MS also gives +1 to surprise if the thief is 90’ or more away from less-silent allies, but this does not stack with HIS, since they can't be used in conjunction (HIS is stationary, MS involves movement). Success on MS also gives +1 to surprise if the thief is 90’ or more away from less-silent allies, but this does not stack with HIS, since they can't be used in conjunction (HIS is stationary, MS involves movement).
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 ===== Backstab (BS) ===== ===== Backstab (BS) =====
  
-A BS attempt can be obtained without HIS or MS if the thief gets a rear attack by some other means.+Backstab (BS) grants +4 to hit (does not stack with +2 for rear attack or +4 for [[invisibility]]), and a damage multiplier based on the thief's level. The faces shown on the dice are multiplied; damage bonuses are not multiplied. 
 + 
 +A BS attempt can be obtained in one of four ways: 
 + 
 +  - The thief has surprise. Backstabs are possible on all surprise segments. 
 +  - With HIS or MS, as detailed above. (Note that invisibility grants HIS if the thief is stationary; see HIS above.) 
 +  - Without HIS or MS if the thief gets a rear attack by some other means, such as by the other combatants filling up the front and side slots. 
 +  - Narratively, as adjudicated by the DM. In all cases, the DM should give the the victim the benefit of any doubt of whether a backstab is possible.((Of course, this applies whether the victim is an NPC or PC.))
  
 BS while dual-wielding grants BS with both weapons. When [[combat procedure|initiative is tied]] and the thief gets multiple attacks due to speed factor, if the thief has a BS attempt, all attacks are BS attempts. BS while dual-wielding grants BS with both weapons. When [[combat procedure|initiative is tied]] and the thief gets multiple attacks due to speed factor, if the thief has a BS attempt, all attacks are BS attempts.
thief_abilities.1694998262.txt.gz · Last modified: 2024-12-22 15:53 (external edit)