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Ammunition includes bullets, darts,1) arrows, and quarrel (bolts). Daggers, javelins, spears, and throwing hammers do not count as ammunition. Remember that spears may be broken by their targets.2)
Non-magic ammunition is always lost when used. It cannot be recovered.
Magic ammunition has a 50% chance of recovery if it does not hit its target.3) A player can roll d6 for every magic shot missed; a shot is recovered for every die showing 1-3.
Since daggers, javelins, and throwing hammers are not ammunition, they can always be recovered under normal circumstances.
Listed XP and GP values are per individual ammunition. For example, 6x bolt +1 would be worth 120 XP or 720 gp.
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