This is an old revision of the document!
AD&D combat – especially initiative – is infamous for being open to numerous interpretations, and is often subject to many houserules. Demon Idol provides a defined combat procedure, and this page provides additional rules info.
Use the alternative system provided by DMG 82. And note that a target can become unhittable under normal circumstances (21s and higher).
See Spellcasting.
To get past an area or portal being blocked off by enemy combatants, combat options are (1) overbear attack as per DMG 73, (2) defeat them in combat, (3) make them fail morale.
See Charging.
Demon Idol acknowledges all copyrights, trademarks, and registered trademarks detailed on this page that do not belong to Demon Idol and makes no challenges to the ownership of said property rights.