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There are various sorts of poisons available in AD&D, including the insinuative and ingested poisons obtainable by assassins, potions of poison which must be ingested, and monster poisons (which work both insinuated and ingested).1)
This section is a rules extension which provides rules for the acquisition of poison.Ex2)
Assassins can freely purchase poisons from their guild or guild connections at the prices listed on DMG 20. Availability is based on settlement size, as below.
Non-assassins asking around about poison need to score 96 or higher on a reaction roll, success presently giving them the same purchasing options as an assassin. A failure of 50 points or more means the assassins guild caught wind of the character’s inquiries and will seek to kill them.
Settlement size | Availability of Poison Types |
---|---|
Thorp | Only in special cases. |
Hamlet | Only in special cases. |
Village | 25% chance each for A and B. |
Town | A and B. 25% chance each for C, D, and E. |
City | A, B, C, D, E. |
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