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Magical protection on a character such as from protection from evil or resist fire are not granted to items the saving character has in their possession. If the character save is failed, all items check normally. Of course, the rule about plusses for magic items and items defending against their own “mode” still apply.
To determine what kind of fire an item must save against, refer to this chart:1)
Type | Examples |
---|---|
Normal | Torches, flaming oil, bonfires |
Magical | Very large and hot fires, molten lava, demon immolation, hell hound breath, wall of fire |
Fireball | Red dragon breath, pyrohydra breath, fireball, flame strike, fire storm |
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