Spell, PHB 82.
Changing direction is permissible, though deceleration will be at the same rate as acceleration (doubling or halving). Decelerating objects will come to a stop on the round the halving brings the velocity below 2“/rd. In cases where the caster attempts to turn an object moving at high speed, a movement class (A, B, C, whatever) will applied by the DM.1)
Keeping an object hovering in place (zero acceleration) is allowed.
Like teleport, a saving throw is permitted if the target is unwilling.
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