Demon Idol

A gamist Advanced Dungeons & Dragons interpretation.

Site Tools


telekinesis

Telekinesis

Spell, PHB 82.

Changing direction

Changing direction is permissible, though deceleration will be at the same rate as acceleration (doubling or halving). Decelerating objects will come to a stop on the round the halving brings the velocity below 2“/rd. In cases where the caster attempts to turn an object moving at high speed, a movement class (A, B, C, whatever) will applied by the DM.1)

Hovering

Keeping an object hovering in place (zero acceleration) is allowed.

Casting on the unwilling

Like teleport, a saving throw is permitted if the target is unwilling.

1)
TODO: Explicitly map speeds to movement classes.
telekinesis.txt · Last modified: 2024-04-28 16:39 by poems